2 min read

Creator rewards program

Top creators now earn weekly rewards based on plays, retention, and shipping β€” not just luck on one viral hit.

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Remix Team

Remix Team

Creator rewards program

A platform-driven rewards pipeline

Boosts are player-driven. Creator rewards are platform-driven: a weekly pool that Remix itself distributes to builders who ship games people actually play. Where a boost is a single player sending value to one creator, creator rewards are a computed, recurring payout run by the platform, so the engineering problem is a pipeline that scores creators and grants rewards on a fixed cadence.

How rewards are computed and granted

Each cycle the pipeline scores creators on the signals that reflect real, ongoing creation: recent plays, time spent in-game, unique players reached, and how many games a creator launched or updated. Graduating a game, shipping a new version, and keeping players coming back all move the score. Those signals are aggregated over the cycle's window, which is the same kind of time-scoped read the leagues and seasons work established, so the score reflects this period's contribution rather than an all-time total a single early hit would dominate.

Scoring produces a per-creator allocation against the weekly pool. Granting that allocation runs through the same inventory ledger that backs Bits balances. A reward is not a number written onto the creator's row; it is recorded as an inventory event inside the payout transaction. In one transaction the pipeline credits the creator's balance and writes the matching event that explains the grant, so the balance and the audit record come into existence together and a reward can never land without the event that accounts for it. Reading balances back works the same as everywhere else: the inventory is the source of truth, a missing row is zero, and the first grant creates the row and its event atomically.

Why a ledger-backed payout

Routing rewards through the inventory-event ledger rather than a side process means there is one accounting of every Bit a creator holds, whether it came from a fan's boost or a platform reward. That makes payouts auditable and reconcilable from history instead of trusting a counter. Creative work should not require a day job to survive, and if you build replayable games on Remix we want a real path to earnings: boosts from fans and now weekly rewards for consistent builders, recorded the same trustworthy way. Make something people play, and the pipeline keeps score.